Audio mirroring can be directed to the Default computer device or any specific output device.Switching between multiple HMDs will preserve the audio settings from each HMD, and using a new HMD for the first time will default to using the appropriate audio devices for that HMD. Audio input and output settings are saved per HMD type. Fixed multiple causes of audio settings being forgotten after driver updates.The settings UI has been updated to reflect these changes. Audio input and output devices can still be overridden in settings.In the near future OpenVR HMD drivers will be able to tell SteamVR about associated audio devices for default support. Audio for Windows Mixed Reality HMDs is managed by the Mixed Reality portal, but is compatible with this update. Default audio selection currently works for Index, Vive, Vive Pro, Rift, and Rift S.By default, SteamVR will select the appropriate audio input and output devices that belong to the active VR HMD.Update (November 5th, 2019): This is Audio portion of the changelog per the 1.8.19 public release. While Oculus’ VR software has been quite good over the years about making sure audio always works on the first try, audio changing on SteamVR has remained an all too frequent annoyance.Ĭlearly targeted at tidying up audio issues, we hope the upcoming update (1.8.7, currently available in beta) will drastically reduce instances of audio not getting routed to your headset (and back to your PC when you’re done) on the first try. Original Article (October 4th, 2019): Next to your headset simply not working at all, one of the most frustrating things that can happen when putting on a VR headset is finding out that the audio isn’t working correctly, because it means you have to remove your headset, set down your controllers, and start troubleshooting on your PC before putting it all back on. The original article below offers more detail on the audio changes from when they were first introduced in a beta update. The update also brings a host of changes and fixes from recent beta releases, including improvements to the SteamVR screenshot system, dashboard, Input system, Motion Smoothing for AMD GPUs, base station 2.0, and more. The update brings an overhaul to the platform’s audio system which should greatly improve the reliability of audio being sent to a connected VR headset and then returned to your PC when existing SteamVR. Update (November 5th, 2019): Previously available in beta, SteamVR 1.8.19 has been publicly released and should download automatically next time the SteamVR app updates in your Steam library. I have no idea what's going on at this point.An update released today for SteamVR brings major improvements to one of the most frustrating parts of the platform: audio not always going to your headset on the first try. Can't recover from this state, even after reboot, unless I reinstall drivers). And for some reason, I can't enable SLI either (display driver fails and Windows falls back to the generic display driver. I've also tried reinstalling drivers several times to no avail. I've tried every permutation possible and I'm getting either crashes or the 109/compositor error (and I've tried all these combinations with the Vive hooked up via HDMI and DP): Two monitors, two GPUs connected by SLI bridge without SLI configured, both monitors in one GPU - 109/compositor error Two monitors, two GPUs connected by SLI bridge without SLI configured, one monitor into each GPU - 109/compositor error Two monitors, one GPU - 109/compositor error One monitor, two GPUs connected by SLI bridge - crash One monitor, two GPUs without SLI bridge - crash One monitor, one GPU - crash I know this won't be fast enough for most things, but I just wanted to iron out bugs like this while I wait for the 1070s/1080s to be released) 2 monitors First it blue screened, but since then it just locks up for a few seconds then reboots. SteamVR can start if I have both plugged in, but if I unplug one and try to run SteamVR, my computer crashes. I also have another issue - I have two monitors normally, hooked up via DVI. I just got a DP-miniDP cable and have it hooked up through that, but I'm still getting the same issue (error 109 and compositor). I'm getting the exact same problem (along with others, which I'll go into later).
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